Blockbuster

Blockbuster

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Blockbuster feature pile

mchorse opened this issue · 0 comments

commented

This is not a concrete list of features that must be done, but rather a list of ideas which could be added toward Blockbuster's 2.0 release.

  • Add model loading diagnosis into the model editor
  • Add loading models from zip files (suggested by ImYourEnder)
  • Model manager (suggested by Andruxioid) – allows to enable/disable models
  • Fall-through skins with body part system
  • Party mode
  • Multiple sit positions on an actor (suggested by Devon, Cactuz, STH and maybe few more)
  • Change BB gun gravity option to vector
  • Add /model pack command
  • Add a feature to record entity all entities in given area and turn it into scene
  • Add crowd control feature
  • Joining player recordings
  • Pose presets (suggested by ItsKylos)
  • Change model loading system to automatically detect changes
  • Agirres' scene layout suggestion
  • Refactor custom models code
    • Any dynamic properties like animation ones, color, opacity, etc. should be transferred from Limb into Pose
    • Remake poses to allow cascading (default pose is the root one, and the only required)
    • Adapt model editor and pose editor GUIs to allow managing new changes

Additions

  • Add controller morph — this morph will allow to use specific morphs for specific states of an entity
    • Add actions and keybinds related controller states
  • Add BB guns properties
    • No clip
    • Hit scan fire
    • All directions shooting
  • Add player recording replay options:
    • Relative XYZ shift
    • Pre spawn shift
  • Add color filter to custom and block morphs (suggested by Joziah2)
  • Add a checkbox to morph action to morph to default morph (provided in scene)
  • Add synchronization across clients when editing scenes

Fixes

  • Fix skin and model not changing when inserting NBT in the morph editor (requires Metamorph modification)