Blockbuster feature pile
mchorse opened this issue · 0 comments
This is not a concrete list of features that must be done, but rather a list of ideas which could be added toward Blockbuster's 2.0
release.
- Add model loading diagnosis into the model editor
- Add loading models from zip files (suggested by ImYourEnder)
- Model manager (suggested by Andruxioid) – allows to enable/disable models
- Fall-through skins with body part system
- Party mode
- Multiple sit positions on an actor (suggested by Devon, Cactuz, STH and maybe few more)
- Change BB gun gravity option to vector
- Add
/model pack
command - Add a feature to record entity all entities in given area and turn it into scene
- Add crowd control feature
- Joining player recordings
- Pose presets (suggested by ItsKylos)
- Change model loading system to automatically detect changes
- Agirres' scene layout suggestion
- Refactor custom models code
- Any dynamic properties like animation ones, color, opacity, etc. should be transferred from
Limb
intoPose
- Remake poses to allow cascading (
default
pose is the root one, and the only required) - Adapt model editor and pose editor GUIs to allow managing new changes
- Any dynamic properties like animation ones, color, opacity, etc. should be transferred from
Additions
- Add
controller
morph — this morph will allow to use specific morphs for specific states of an entity- Add actions and keybinds related controller states
- Add BB guns properties
- No clip
- Hit scan fire
- All directions shooting
- Add player recording replay options:
- Relative XYZ shift
- Pre spawn shift
- Add color filter to custom and block morphs (suggested by Joziah2)
- Add a checkbox to
morph
action to morph to default morph (provided in scene) - Add synchronization across clients when editing scenes
Fixes
- Fix skin and model not changing when inserting NBT in the morph editor (requires Metamorph modification)