Blockus

Blockus

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"Tiles" blocks use 4 quads per face

CoolMineman opened this issue ยท 1 comments

commented

Causes CoolMineman/BitsAndChisels#60

I don't see why these textures can't just be merged into 1 quad per face. This would allow B&C compat as well as provide very small fps increases.

commented

Because that's the concept of the block type:

  • Visualized as small stacked color cubes that remain consistent in angles and texture.
  • Directional, a standard model would make the face textures look strange.
  • Reduction of the number of different textures for the different blocks.

You can still blacklist them. There is even a tag for all colored tiles if needed.