Crash after clicking on Compact Master Stone with Transparent Orb
tethlah opened this issue ยท 35 comments
When placing a Compact Master Ritual Stone from Blood Arsenal beneath a Master Ritual Stone from Blood magic and right clicking on the Compact Master Stone with a Transparent Orb from Blood Arsenal it will crash the entire client. After that, You can't get back onto the server unless you have the server admin wipe your playerdata from from the server.
Here is the one from the guy who discovered it: http://pastebin.com/20iqRvAj
Here is the one from my patch tester that verified it: http://pastebin.com/uj5dChdK
And here is the one that the guy who discovered it got when he tried to reconnect: http://pastebin.com/1NMifFb5
If you need some more, I could hop on and recreate it too. I had so many error logs from various servers that I couldn't sort them out, but I can delete them and grab you another if you need it.
Why is it only these two blocks are affected. We've extensively tested all 170 other mods in the pack, these two blocks are the only ones we have found to generate this error. I will head over to the galactcraft guys and ask them about it though. Could it possibly be an issue with PlayerAPI?
I think..it's their problem, since it would seem to be the case for any Item that call the onUpdate() method would crash. Not entirely sure though, might want to report this issue to Galacticraft.
@Arcaratus I have looked at these crash reports and I do not believe this is a Galacticraft issue at all. You are seeing a Galacticraft class in the stacktrace only because Galacticraft replaces the vanilla player entity, otherwise it would be vanilla EntityClientPlayerMP.onLivingUpdate() here.
To put this another way: this is no more a Galacticraft issue than it is an issue in vanilla Minecraft, and I don't think you would suggest this needs to be reported to Mojang!
Seems to me like the issue is in Alchemical Wizardry, not in your code, but these are the two things to look at:
WayofTime.alchemicalWizardry.common.items.EnergyBattery.getCurrentEssence(EnergyBattery.java:203)
at com.arc.bloodarsenal.items.orb.TransparentOrb.func_77663_a(TransparentOrb.java:48)
After contacting with Way, I believe I was using a deprecated method. (Although I can't seem to reproduce the crash anyhow) it should be fixed.
I have a dev server that I could send you the address to, you can come see what they set up and exactly how it crashed if you like.
Any word on when this will be fixed? Our Ops are getting kicked out of the server left and right form a BloodArsenal null error with this:
at com.arc.bloodarsenal.items.block.PortableAltarBlock.addHiddenTooltip(PortableAltarBlock.java:39)
Any plans to release a fix or should I just remove it from the pack?
I'll release a fix later tomorrow, I'm removing all other possible conflicts with deprecated methods now.
Gotcha, I'll keep a lookout for it, maybe I can push the update to FTB before go live on the server Friday Morning.
Just curious, will there be an update today? These crashes are far too often (we are talking several times a day). If it's not possible to have an update by the end of the day I need to just remove the mod from our modpack (I'm getting dangerously close to go live)
Ok, literally just killed the last bug; I'm going to fix some things and then push a release.
It was my mod using a deprecated method of BM. You could say it was both I guess.
Now it's killing anyone in Creative mode. Here's the log:
I've crashed 4 times in the last 2 hours! Not being able to do things in creative mode as an OP on my own server sucks!
Well every single crash (that's 9 crashes in the last 24 hours!!!!!!) all start with blood arsenal.
you updated again?
The log is posted above, it's the same stack trace every single time.
Still what? It can take up to 72 hours for FTB to upload my pack to the launcher, and it's completely random so it'll be a few days before we know for sure if the update you posted 2 hours ago will be working or not.
Well, FTB put up the hotfix, not even an hour later:
it's random when I have the NEI open it seams, maybe once out of 50 times or so. What about chests, does your mod spawn items in chests anywhere? Like if I'm roaming around a mineshaft or something could there be blood arsenal items in a chest?
Just wanted to make sure, I pregenerated 50k chunks before releasing the server, and I didn't want to have any issues with removing the mod. Hope you figure it out.