Blue Alloy Wire Texture Bug
Chocohead opened this issue ยท 6 comments
Oh, ok, you can lock and limit conversation now, i'm so happy for the future release :)
Choco don't post Bluestone wires bugs because all have been fixed in the new multipart branch, check Amadornes twitch/twitter and you will see a lot of pictures/streams of the new multipart, little sneak peak for you:
-We have 3 types of wires:Bluestone wire, Red alloy wire And Infused Testlatite Wire.
-This is the new model of the Wires, in this example is the Bluestone one(Posted by Amadornes):
http://gyazo.com/8726537aec454d7d2ab3ea95a9213eb8
-This is the new model of the colored wires:
http://gyazo.com/f05ee41af40684870822c3f4256f27d5.
-Forget laggy wires/gates, they are perfomance friendy now.
-A lot of bugfixes for lamps, the new BP lamps works better than Redpower/ProjectRed ones, really, a lot of bugfixes for them.
-Integrated-circuts works now i think.
-Bundled cable has been disabled (For now) because the QMunity-devteam wanna release the new version of BP soon as possible.
-You won't need to install FMP anymore, BP has it's own FMP now.
Duplicate of #149. Please check the other issues before reporting anything.
By the way, this has already been fixed ^^
Oh, and CubeWrench, it's not "our own FMP". It's our own alternative for those that don't like FMP in their packs, but they are still compatible and old worlds will work fine with the new system (no disappearing items/blocks and no broken functionality... I think xD) ^^
Yeah, sorry for derp there, also Chocohead, i forget Wireless redstone like a new BP feature ;).