NPE Crash on world load with Mine & Blade: Battlegear 2
SethWilliamson opened this issue ยท 4 comments
Test Environment:
forge-1.7.10-10.13.2.1291
liteloader-1.7.10-04
BluePower-1.7.10-0.2.927-universal.jar
QmunityLib-1.7.10-0.1.107-universal.jar
1.7.10-MB_Battlegear2-Bullseye-1.0.7.0.jar
Reverting to BluePower-1.7.10-0.2.918-universal.jar works fine.
java.lang.NullPointerException: Unexpected error
at com.bluepowermod.client.render.RenderDebugScreen.onRenderDebugScreen(RenderDebugScreen.java:22)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_57_RenderDebugScreen_onRenderDebugScreen_RenderGameOverlayEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138)
at mods.battlegear2.client.gui.BattlegearInGameGUI.renderGameOverlay(BattlegearInGameGUI.java:53)
at mods.battlegear2.client.BattlegearClientEvents.postRenderOverlay(BattlegearClientEvents.java:110)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_30_BattlegearClientEvents_postRenderOverlay_Post.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138)
at net.minecraftforge.client.GuiIngameForge.post(GuiIngameForge.java:899)
at net.minecraftforge.client.GuiIngameForge.renderHotbar(GuiIngameForge.java:212)
at net.minecraftforge.client.GuiIngameForge.func_73830_a(GuiIngameForge.java:141)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1038)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:990)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Complete log: http://slexy.org/raw/s21CU31tds (expires 2015-10-21)
Edit: Cross-posted issue to Mine-and-blade-admin/Battlegear2#180 based on your comments.
Looks like Battlegear is trying to call the render overlay event (the one we use to render text into the F3/debug screen) without specifying what it wants to render... It's most surely going to cause issues with many other mods, but a fix for it (on our side) is already on its way! :)
Battlegear post child events of RenderGameOverlayEvent (which constructor only allows null as element type), since all others are used by vanilla.
Your listener probably should be setup for RenderGameOverlayEvent.Pre, or maybe RenderGameOverlayEvent.Text in your use-case. It is doing twice as much work per overlay cycle by listening to the generic parent.
Sorry for the trouble.