[1.16.5] Broken thatch model for inner_top and outer_top
vectorwing opened this issue ยท 5 comments
Description
As of the latest version of Abnormals Core, the template Thatch models for thatch_stairs_inner_top
and thatch_stairs_outer_top
have broken extrudes, flipped upside down and floating off the main block.
Inspecting a bit, it seems those two models are not manually flipped into the model itself, like thatch_stairs_top
and thatch_slab_top
are, instead being rotated within the blockstates file. I was able to partially correct the problem by editing the models and rotating the extrude UVs by 180 degrees. However, when rotated by the blockstates file, the extrudes also had a minor floating point misplacement to them (see below).
Screenshots
A. thatch_stairs_top
(extrudes are flush)
B. thatch_stairs_outer_top
(extrudes slightly off)
Mod List
Forge 36.1.32
abnormals_core-1.16.5-3.2.0
environmental-1.16.5-1.0.0
upgrade_aquatic-1.16.5-3.1.0
Logger constantly spamming:
[Render thread/WARN]: Unable to resolve texture due to reference chain thatch->thatch in abnormals_core:block/thatch/thatch_stairs_inner
[Render thread/WARN]: Unable to resolve texture due to reference chain extrudes->extrudes in abnormals_core:block/thatch/thatch_stairs_inner
And so on.
Clumps the log and makes it unreadable.
To my knowledge there is sadly no SASIT mod that can supress log messages, so please solve this for 1.16.5.
Example Log: (Deleted Modpack Startup log entries, so you don't need to scroll down to see the messages)
2021-09-28-2.log
Logger constantly spamming: [Render thread/WARN]: Unable to resolve texture due to reference chain thatch->thatch in abnormals_core:block/thatch/thatch_stairs_inner [Render thread/WARN]: Unable to resolve texture due to reference chain extrudes->extrudes in abnormals_core:block/thatch/thatch_stairs_inner And so on. Clumps the log and makes it unreadable. To my knowledge there is sadly no SASIT mod that can supress log messages, so please solve this for 1.16.5. Example Log: (Deleted Modpack Startup log entries, so you don't need to scroll down to see the messages) 2021-09-28-2.log
The log spam here is not related to this issue nor even caused by Abnormals Core directly.
Reference to the cause of your issue: Chisel-Team/ConnectedTexturesMod#149
I can't seem to get the extrudes to be rotated correctly and not be offset a bit without actually changing the default rotation of the models.
Changing the models to be rotated upside down by default (like thatch_stairs_top
) would be the solution to this, but that would break existing blockstates using the current models.
This would be something to fix in 1.17