Blueprint

Blueprint

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Blueprint tree feature causes a crash out when using c2me

Asashinalesnik opened this issue ยท 5 comments

commented

I've wanted to speed up my terrain generation with sinytra connector and c2me, and it worked fine until i came across one of the biomes from Environmental which crashed my game after a while. And from what I can tell it's an issue betweem c2me threading world gen and blueprint tree feature

crash-2025-01-06_17.58.34-server.txt

commented

The developer of c2me said that this issue can only be solved on blueprint's side, "


basically the fix is to remove this 2 sets and 2 maps (make them local variables), and make that boolean final"

commented

That is part of the functionality of how this class works, so it is something that can not be done

commented

Okay, so I'll just try a different chunk generatotion mod and once again thanks for response!

commented

Due to this being an issue involving Sinytra Connector, and a Fabric chunk generation mod, both of which are highly volatile, this is not something we can actively look into fixing and likely isn't Blueprint's fault. If an easy fix is found and can be implemented, we would happy to do so however.

commented

Okay, thanks for the respond!!! I'll try reporting this on c2me or sinytra connector side