Constant crash on world load.
AngelOfCreation opened this issue ยท 2 comments
Blueprint keeps crashing my game as soon as I try to join or start a world. Something to do with world gen. No crash reports are generated so here's the log instead:
https://mclo.gs/9IcI344
I removed all the 1.21.1 beta mods and terralith and still nothing.
For convience here is the specific part where it mentions blueprint:
Caused by: java.lang.IllegalStateException: Trying to access unbound value 'ResourceKey[minecraft:worldgen/biome / minecraft:end_barrens]' from registry net.minecraft.core.RegistrySetBuilder$UniversalOwner@b433ef9
at TRANSFORMER/[email protected]/net.minecraft.core.Holder$Reference.value(Holder.java:151) ~[client-1.21.1-20240808.144430-srg.jar%23308!/:?]
at TRANSFORMER/[email protected]/com.teamabnormals.blueprint.common.world.modification.ModdedBiomeSource.getSlice(ModdedBiomeSource.java:95) ~[blueprint-1.21.1-8.0.2.jar%23322!/:8.0.2]
at TRANSFORMER/[email protected]/com.teamabnormals.blueprint.common.world.modification.ModdedBiomeSource.getNoiseBiome(ModdedBiomeSource.java:71) ~[blueprint-1.21.1-8.0.2.jar%23322!/:8.0.2]
at TRANSFORMER/[email protected]/net.minecraft.world.level.biome.BiomeSource.findBiomeHorizontal(BiomeSource.java:141) ~[client-1.21.1-20240808.144430-srg.jar%23308!/:?]
at TRANSFORMER/[email protected]/net.minecraft.world.level.biome.BiomeSource.findBiomeHorizontal(BiomeSource.java:75) ~[client-1.21.1-20240808.144430-srg.jar%23308!/:?]
at TRANSFORMER/[email protected]/net.minecraft.world.level.chunk.ChunkGeneratorStructureState.lambda$generateRingPositions$5(ChunkGeneratorStructureState.java:145) ~[client-1.21.1-20240808.144430-srg.jar%23308!/:?]```
The log you sent mentions Feature Recycler having an IndexOutOfBoundsException.
The part you sent as a separate message is very unlikely to be a Blueprint issue. Blueprint uses the server's biome registry to access biomes from holders. If the biome registry doesn't have end barrens, that suggests something is deeply wrong.