
[Unsure] Client disconnect due empty ItemStack in `blueprint:update_entity_data` packet encoding.
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All was fine until I returned back from the nether through a portal. And I haven't managed to enter the world since. Always the same error.
But I have not been able to reproduce it on a new world, though.
Client is disconnected first (disconnected screen is shown) and game crashes shortly after with a pretty unrelated set of errors (as far as I can see).
"Unsure" because I had this encoding error in my mod, and it was due to wrong ItemStack stream codec chosen, but I don't know if you're intentionally use it or not.
Boatload issue - fixed indev, team-abnormals/boatload@3cdb21a. Will be released soon