Inconsistent shift key check in `BlueprintDirectionalBlock.getStateForPlacement()`
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Blocks usually check if the player is sneaking to determine how they should be placed by calling Player.isShiftKeyDown() rather than Player.isCrouching(). The former allows the player to place the block using the alternate sneaking placement behavior when they are holding the Sneak key even when they aren't visually crouching, like when flying in Creative mode.