Bobby

Bobby

4M Downloads

Terrain is invisible with Sodium and MultiConnect

Felix14-v2 opened this issue ยท 2 comments

commented

Description

When using Bobby with Sodium and MultiConnect installed, the world terrain stops being rendered. This doesn't occur without Sodium or MultiConnect, but only when 3 mods are installed together.

Info

  • Minecraft 1.19.3
  • Fabric 0.14.11
  • Bobby 4.0.3
  • Sodium 0.4.9
  • MultiConnect 1.6 beta-26

Demo
Long demo (only 3 mods)

Log File

latest.log

Additional

MultiConnect #525

commented

Cannot reproduce this on my machine with the exact versions given.
I can however get the game to crash with a similar error if I modify my sodium configuration to disable half of the mod like you apparently did:

[12:43:29] [main/WARN]: Force-disabling mixin 'features.chunk_rendering.MixinChunkBuilder' as rule 'mixin.features.chunk_rendering' (added by user configuration) disables it and children
[12:43:29] [main/WARN]: Force-disabling mixin 'features.chunk_rendering.MixinClientChunkMap' as rule 'mixin.features.chunk_rendering' (added by user configuration) disables it and children
[12:43:29] [main/WARN]: Force-disabling mixin 'features.chunk_rendering.MixinClientPlayNetworkHandler' as rule 'mixin.features.chunk_rendering' (added by user configuration) disables it and children
[12:43:29] [main/WARN]: Force-disabling mixin 'features.chunk_rendering.MixinClientWorld' as rule 'mixin.features.chunk_rendering' (added by user configuration) disables it and children
[12:43:29] [main/WARN]: Force-disabling mixin 'features.chunk_rendering.MixinPackedIntegerArray' as rule 'mixin.features.chunk_rendering' (added by user configuration) disables it and children
[12:43:29] [main/WARN]: Force-disabling mixin 'features.chunk_rendering.MixinPalettedContainer' as rule 'mixin.features.chunk_rendering' (added by user configuration) disables it and children
[12:43:29] [main/WARN]: Force-disabling mixin 'features.chunk_rendering.MixinWorldRenderer' as rule 'mixin.features.chunk_rendering' (added by user configuration) disables it and children

MultiConnect makes zero difference for me.

commented

if I modify my sodium configuration to disable half of the mod like you apparently did

Wait WHAT
Probably, it was done by one of the previously installed mods...
Thank you anyway, and I'm sorry that I didn't notice this on my own. I usually test mod conflicts in a completely new instance, but this time my laziness won :)