The sky looks weird when your render distance goes past around 32 chunks
realFusionFusion opened this issue ยท 3 comments
The sky separates between 1 color and another color in a straight line, and it doesn't look very good
A solution to this is to make it so that your sky looks the same if your render distance goes past 32 chunks.
I've already got this fixed locally and was waiting on replies on some other issues before pushing out a new release. Haven't gotten one yet though, so I'll probably just push a new release for this tomorrow.