Using /bobby upgrade doesnt make good use of hardware
EmmaKnijn opened this issue ยท 1 comments
The actual upgrade process is already multithreaded. Minecraft's reading/decompression and writing/compression code however is limited to a single thread, and I suspect that's the bottleneck in your case. Not much I can do about that without re-implementing all of that, and that's too out of scope imo given it'd only really help for this one, relatively infrequent, procedure.