1.21.1, Manually added Recipes are not Working.
ArtpokeBr opened this issue ยท 10 comments
I am not using performance mods.
- Confirm
Description
when trying to manually add support for extra trees, recipes do not work in JEI and in Game.
Rendering is working fine, I've copied the same structure as a oak tree.
here's the loot_table code, copied from Oak and adjusted for a wildwood tree.
{
"pools": [
{
"bonus_rolls": 1.5,
"conditions": [
{
"chance": 0.5,
"condition": "minecraft:random_chance"
}
],
"entries": [
{
"type": "minecraft:loot_table",
"value": "roots:blocks/wildwood_log"
}
],
"name": "log",
"rolls": 3.0
},
{
"bonus_rolls": 1.0,
"conditions": [
{
"chance": 0.5,
"condition": "minecraft:random_chance"
}
],
"entries": [
{
"type": "minecraft:loot_table",
"value": "roots:blocks/wildwood_leaves"
}
],
"name": "leaves",
"rolls": 2.0
}
],
"random_sequence": "bonsaitrees4:bonsai/roots/wildwood"
}
and here's the path of this file.
Expected Results: Recipes should be working/resulting into something and JEI should display them properly. I'm not sure if its something that I coded wrong, So I would gladly appreciate some enlightenment here =)
Mod Version
4.0.3
Forge Version
Neoforge - 21.1.172
Link to Crash Log
Latest.log is currently too big for Pastebin (let me know if its really needed), I can assure that there's no mention to a faulty loot table in the logs =)
Screenshot (if available)
No response
How to reproduce
- Copy the same Files required for the Oak Tree Compat
- Edit names and IDs for the desired Modded Tree
- Noticed that despite the rendering and existence of the recipe in game, Results do not exist.
roots-integration.zip
Here are the auto-generated versions of Roots' trees. Do these work for you?
It might be the tree naming: wildwood_tree instead of just wildwood?
Now... if you don't mind me asking, is it possible to auto generate enchanted's/witchery's and Malum's trees for me? ๐
I have them working in here, It would be nice to have proper tree models hehe ^^
Adding them there will also make sure the mods will be supported natively in the next bonsai release.





