[Suggestion] Block and Item tag loot condition
farinc opened this issue ยท 3 comments
So I am still new when it comes to datapack conditions, but here we go:
One loot condition that would be quite useful is a condition to test if the block generating the loot (aka, the block from LootContextParams.BLOCK_STATE
) is contained in a provided tag.
Something similar for the case that we can test if an item on the player is contained in a specific tag(s). Additional settings provide "where" this item must be on the player; for example such as main hand, off hand, head, etc.
A few examples:
Block tag condition
{
"condition": "bookshelf:has_block_tag",
"tags": [
"minecraft:logs_that_burn"
]
}
Item tag condition. Values for slot
includes any
, mainhand
, offhand
, head
, feet
, chest
, legs
{
"condition": "bookshelf:has_item_tag",
"tags": [
"minecraft:wool"
],
"slot": "head"
}
Right now I am attempting to implement this in my mod, but I thought the idea was worth putting forward for a core mod like this.
Thanks for the suggestion. I will consider adding this when I get around to adding loot conditions again. Older versions are only receiving bug fixes and newer versions don't have any new loot condition types.
These would be shorthands for existing loot conditions/predicates (which are mostly the same thing in Vanilla; block_state_property
/location_check
and match_tool
/entity_properties
, respectively), but so are a lot of the existing custom predicates, so it would fit the mod's spirit.