![Bosses of Mass Destruction [Forge | NeoForge]](https://media.forgecdn.net/avatars/thumbnails/909/606/256/256/638362844738980011.png)
[BUG] Crash on structure generation: Void Blossom causes ClassCastException with Clifftree installed
Willem07 opened this issue · 0 comments
Loader, loader version and Minecraft version
NeoForge 21.1.174
Minecraft 1.21.1
Mod version: Bosses of Mass Destruction 1.3.2
Mod: Cliff under a Tree (Clifftree) also installed
Describe the bug
When generating the world with the mod Cliff under a Tree (Clifftree) installed, using the /locate structure bosses_of_mass_destruction:void_blossom
command causes the game to freeze. After a few seconds, Minecraft crashes. The crash appears to be related to a structure generation issue in Void Blossom Cavern
, with an invalid configuration cast (RandomPatchConfiguration
cannot be cast to VegetationPatchConfiguration
).
To reproduce
- Create a new world with Bosses of Mass Destruction and Clifftree installed.
- Run the command:
/locate structure bosses_of_mass_destruction:void_blossom
- Teleport to the coordinates or allow the chunk to generate.
- Minecraft freezes and crashes shortly after.
Expected behavior
The Void Blossom structure should generate successfully or, if the biome does not match, the game should return a "not found" result without crashing.
Screenshots
No screenshots required — crash occurs immediately.
Latest log
Attached latest.log file showing crash
Additional context
This may be a compatibility issue between Clifftree's custom biomes and the structure generation in Bosses of Mass Destruction. The crash occurs due to the incorrect use of RandomPatchConfiguration
where a VegetationPatchConfiguration
is expected, specifically in MossFloorCaveDecorator
.