Bosses of Mass Destruction

Bosses of Mass Destruction

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Bosses can't attack mobs

NEFFLEAFF opened this issue ยท 9 comments

commented

Only the gauntlet and obsidilith can correctly target them. On the other hand, the reamining two only play their animations and don't actually deal damage or even attack.
I must say this can be a big issue as cheesing with pets or golems is too easy

commented

The lich cannot be attacked easily by golems or anything on the ground - what is the situation in which the lich is being attacked?
The void blossom's spikes should very quickly kill golems - is there something else happening specifically

commented

Oh, I'm talking about a bit of extra modded stuff. Void blossom is dying to snow golems due to a mod letting them deal damage.
And the lich, yeah that one was pretty much forced to test if he had this issue too.

commented

And that's where the issue comes: Void blossom focused on the snow golems because they hit it first.

commented

An easier way to realize its easy to cheat: use an iron golem and let him hit void blossom first, then use a lead to keep him at safe from the thorns. This way the boss stays focused in the golem, unable to attack, while player can easily kill it with a bow.

commented

so people are spawning snow golems around it? snow golems will die pretty quickly by certain attacks when the void blossom is attacking the player normally

commented

Ok i revisited, and the bosses should never actually focus on anything besides the player - this is because the bosses take very little damage when they are idle to make sure that they cannot be destroyed by the environment. if they are targeting entities, there is some other mod at play that is affecting this

commented

Out of curiosity, why is the gauntlet capable of performing attacks against mobs but the other two aren't?

commented

all bosses share the same targeting, with is ONLY a player. it can hit mobs indirectly, bit it will still be targeting only the player, unless some other mod is modifying things

commented

Ok so this is not a bug. Guess this stays as a suggestion.