Botania (Fabric/Quilt)

Botania (Fabric/Quilt)

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Accessories rendering too high on other players

TehKittenCat opened this issue ยท 2 comments

commented

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commented

Issue reproduced. Screenshot:
2016-01-13_21 53 02

This is just a mild offset issue, this should be easily patched. Let me look at how exactly the rendering position is being derived.

commented

I'm not sure what caused the issue in the first place, but modifying the offset from 1.62F to 1.68F fixed the problem for most of the cosmetic baubles. There are a few cosmetics which look like they've been broken for a while, so I'll sort through those later. In the mean while, the monocle and glasses now look right on other players:

2016-01-13_22 34 27

2016-01-13_22 34 34

2016-01-13_22 34 43

The change is a single line in api/item/IBaubleRender.java, namely

            GL11.glTranslated(0, (player != Minecraft.getMinecraft().thePlayer ? 1.62F : 0F) - player.getDefaultEyeHeight() + (player.isSneaking() ? 0.0625 : 0), 0);

to

            GL11.glTranslated(0, (player != Minecraft.getMinecraft().thePlayer ? 1.68F : 0F) - player.getDefaultEyeHeight() + (player.isSneaking() ? 0.0625 : 0), 0);

Pull request forthcoming.