Add CraftTweaker support on your end (read below)
Sunconure11 opened this issue ยท 5 comments
As Jared is focusing on 1.12, and this mod would likely take a bit to get to 1.12, would it be possible to add crafttweaker support in a 1.11.2 build?
https://cdn.discordapp.com/attachments/318434717525475338/327167349226602506/unknown.png
I don't know what the linked picture is supposed to mean. I'm pretty sure botania already exposes api calls for MT/CT to work properly? It's on them to just call the methods.
Jared wants to focus more on 1.12, so he doubts 1.11.2 will get much support, henceforth, my reasoning for linking the image.
I still don't know what it's asking for. Botania has exposed the necessary calls for MT/CT for a long time, it's up to MT/CT from there to provide a way to call them (which I'm sure they do already)
If i am reading this correctly, he is asking you to implement Minetweaker support directly into your mod for 1.11 as MT is focusing on 1.12 and will not be adding any mod mod support.
So you would add a parser/interpreter for zenscript to botania
~ Edit for Clarity.
So you would add the code that add the scripting mechanics
No, that's exactly what MT is for, and MT has already had support for botania, so unless they removed it things should already work.
I'm not going to add a parser/interpreter for zenscript to botania, if that's what the implication is 0.o