Should subtile renderHUD use the translation key provided by the appropriate signature class?
bmwalter68 opened this issue ยท 1 comments
I'm not 100% sure, but from in-game behavior and looking through the code it seems the purpose of the subtile signature classes is to allow addon mods to provide appropriate unlocalized names for rendering. The renderHUD function seems to be hardcoding the unlocalized name to tile.botania:flower..name.
The net effect is if one adds a generating flower via addon they would still need to have a tile.botania:flower entry in their language files in addition to the translation strings specified by the signature.
Apologies if I missed something obvious and thanks for the mod!