Certain Item Models from other mods not Rendering when Botania is Installed
xlea99 opened this issue ยท 2 comments
Version Information
Forge version: forge-14.23.5.2846
Botania version: Any version for 1.12.2 (tested on all of them)
Further Information
Steps to reproduce:
- Install OpenComputers and OpenSecurity on a fresh vanilla pack. The 'energy turret' item renders perfectly fine in inventory.
- Install any version of Botania. The 'energy turret' item now doesn't render at all, instead it appears empty (the item still exists, just the texture is gone in inventory)
Simply put, for some reason, installing Botania will make certain, rare item models in inventories disappear. It seems to do the same with certain RFTools portal blocks, but the OpenSecurity example was the best/easiest one to reproduce. I've tested this extensively with hundreds of other mods, and the render issue only ever occurs when Botania is installed.
I've also tried changing practically every value in the config to see if that helped, but nothing did.
Thanks for taking the time to read this!
This is probably the issue, you override the render()
method but return if it shouldn't render, while it would require to delegate the rendering to the "old" TileEntityItemStackRenderer.instance
which you do fine for the renderByItem()
method. So i would suggest to move the render()
method to the ForwardingTEISR class.