Botania (Fabric/Quilt)

Botania (Fabric/Quilt)

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Client crash rendering Pylons 1.16 on OpenJ9 JVM

JennyLeeP opened this issue ยท 9 comments

commented

Version Information

Forge version: 35.1.37
Botania version: botania:1.16.4-411

Further Information

https://gist.github.com/JennyLeeP/7d9b7aa10323d926923cb6b00d59c117
Steps to reproduce:

  1. First step : search "pylon" in JEI or load an area of the world with A pylon placed.
    I usually only get a "p" typed before crashing. My friends on the same server do not get this crash. Only appears to happen on
    my computer.
  2. Second step : crash
  3. etc...

This render error happens with or without optifine insalled- mentioned because crash report shows I have optifine installed.

What I expected to happen: not crash - I.E render the item in JEI or the World.

What happened instead: crash

Windows 7? NVIDIA ? drivers are up to date.
Tried deleting everything and reinstalling MC instance, did not work.

commented

give me a crash report without optifine in it then.

commented

Can reproduce on those same versions.

commented

Can reproduce on same version,whatever Hotspot or OpenJ9

commented

I'm using a custom made modpack for 1.16.5 on 36.0.42.
I'm usually recommending my users to use Eclipse OpenJ9 as their JVM as this saves around 800MB of RAM usage.
However, I'm seeing reports of some people not having this problem anymore when switching to Hotspot. I'm currently asking them for more details and I'll be posting them later.

commented

...I haven't noticed the OpenJ9 part... funny, because ModLauncher is supposed to literally stop the game from launching if you are using OpenJ9, see cpw.mods.modlauncher.ValidateLibraries#validate. The detection is currently broken on AdoptOpenJDK builds though.
Using OpenJ9 does cause some other issues, eg. Farmer's Delight crashes on launch on that JVM.

If you can provide crash logs on HotSpot I will be happy to investigate.

commented

Everyone who encountered this, please post your crash logs and link the modpacks you use...

commented

Weirdly enough, OpenJ9 seems to be working quite well with modlauncher itself (no errors/crashes), Forge just seems to not like the rendering part of some stuff, including botania pylons (even tho the stacktrace tells the errors line is the... start of a switch statement?).

I had an issue with some item rendering and shaders for items that didn't even use custom rendering, so that might also be the cause.

Anyways, since OpenJ9 is not supported by modlauncher, I'm guessing this won't be resolved unless exactly reproduced on hotspot. Thank you for your time and investigation on the issue.

commented

I can confirm that changing from OpenJ9 and using jre1.8.0_281 fixes the issue.
You can likely close this issue if you fee like doing so.
Or look into why it happens with OpenJ9.

Thanks for your time - Jennifer