Crash on launch with B3M mod installed
kellixon opened this issue ยท 4 comments
Forge version: 1.16.5-36.0.42
Botania version: r411
Steps to reproduce:
Link to crash log: https://gist.github.com/kellixon/2e08cec3eb42f5fa26b2c9db26bfeb10
- Without botany, everything runs great
- After adding the mod, the game crashes at startup
- I have been waiting for a solution to the problem for six months, and I can not play with this mod. What should I do? Where to dig, who to write to?
What I expected to happen:
-normal launch before the game menu
What happened instead:
-crash at the beginning of loading the game
Thanks! Looks like it's a conflict with this mod: https://www.curseforge.com/minecraft/mc-mods/time-speed-mod.
Looks like this was already reported to them. The most we can do is make this injection not required so it doesn't crash.
I have been waiting for a solution to the problem for six months
If we don't know about a problem, how can we fix it?
This looks like a mod compatibility error. Can you add -Dmixin.dumpTargetOnFailure=true
to Java arguments, zip up the exported class from .mixin.out/classes
and attach it here?
.mixin.out/class
class.zip
ps. all modpack(zip)