Conflict with Fuzs' Respawnable Animals causes server crash
TheGreatCatAdorer opened this issue ยท 7 comments
Forge version: 36.1.16
Botania version: r-415
https://gist.github.com/TheGreatCatAdorer/cb807c32f8b700ad055075081108a7d1
Please add -Dmixin.debug.export=true
to your JVM run arguments, find and zip up the exported class net.minecraft.world.spawner.WorldEntitySpawner
in .mixin.out/classes and attach it here. I'll look at it in a few hours.
Cannot reproduce in dev. Please provide the full dump as said above, instead of just the one class like I said earlier.
Oddly, net.minecraft.world.spawner.WorldEntitySpawner is not in .mixin.out/classes/net/minecraft/world/spawner/WorldEntitySpawner. Only AbstractSpawner.class is.
With world load:
mixin.out.class.zip
I have absolutely no idea what is going on here. Looking at this stuff closer, it looks like something is modifying an entity passenger list while adding an entity with passengers to the world, and it shouldn't be affected by either Respawnable Animals or Botania as both of the mods' mixins don't touch that specific area.
I've been running the game for 50 minutes killing every single entity that spawns every tick (thanks, repeating command blocks) and have not hit this crash yet with just Respawnable Animals and Botania in my dev environment.
Feel free to open an issue with a more minimal mod list if you reproduce it, but it does not seem like our fault.