mana in a bottle kills player without totem
Petrisis opened this issue ยท 7 comments
original posted on quark's issue tracker
versions
minecraft version 1.16.5
forge version 36.2.2
quark version r2.4-316
quark oddities 1.16.3
botania version 419
log
https://gist.github.com/Petrisis/708a84c28986cff429f496302e2894bf
issue
when using quark's totems for grave handling and dying through use of [Botania] Mana in a Bottle it won't spawn a totem and all items are gone.
quark config
https://gist.github.com/Petrisis/dc54f7056ad131bb5325111303b9c73a
expected behavior
on dying to whichever cause there should be a totem spawning which helds the players items.
Sadly I cannot reproduce anything with this. There are only 3 events that can change player health:
- tiny explosion... makes an explosion. But it is tiny, it deals damage properly, and only a small amount.
- random health change goes between 1 and 20, which shouldn't kill
- head drop sets health to 1, which shouldn't kill
The one similar case where death would not spawn a thing from a gravestone mod was dying by using the self-sacrifice tool from Blood Magic too much, but that only happened by combining forcing a death and setting health to 0 directly.
Can you provide a more detailed reproduction case?
did you test with FirstAid mod active? it splits your max health up into separate health for your body parts. if body OR head goes to 0, you die. maybe "set health to 1" did exactly this and caused an undefined death?
there wasn't even a death message..
it happened on my modpack Crashed on Gyrnolia. loading this could be an easier way for you to try to reproduce
random health change goes between 1 and 20, which shouldn't kill
I suspect that it's probably this. Likely better to choose a random number between [1, max_health]
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