Some overworld structures fail to generate in Garden of Glass
TheRealWormbo opened this issue ยท 0 comments
Mod Loader
Fabric
Minecraft Version
1.20.1
Botania version
444
Modloader version
(any)
Modpack info
No response
The latest.log file
(n/a)
Issue description
Certain types of overworld structures cannot be found via /locate structure
in a Garden of Glass world. Others can be found but at rather unusual heights, typically the bottom of the world.
Examples of structures not found via /locate structure
, even when executing near a potential location (according to ChunkBase):
- jungle temple
- desert temple
Examples of structures that do generate (without any blocks, as expected), but starting below the bottom of the world:
- villages
- pillager outposts
- ruined portals
Steps to reproduce
- Set up a Fabric instance with Botania (plus dependencies) and MiniHud (plus MaLiLib)
- Create a new GoG world with creative mode and commands enabled.
- Use
/locate structure minecraft:jungle_pyramid
โ the command will take a while to run, but eventually report failure. - Use
/locate structure #minecraft:village
โ the command will usually complete relatively quickly. - Teleport to the village.
- Enable MiniHud structure bounding box rendering for villages (
H+C
-> Structures; ensure "mainRenderingToggle", "overlayStructureMainToggle", and "Village" are enabled) and chunk borders (F3+G
) โ the village bounding box is rendered likely starting below the chunk border overlay.
Other information
Depth-dependent world features (e.g. Deep Dark, ancient cities, and cave biomes) still generate where they are to be expected. It would only make sense that villages generate where the surface would be, potentially even following the non-GoG terrain shape.