Make Agglomeration Plate Multiblock Ignore Direction
whizzball1 opened this issue ยท 3 comments
it don't work
and it only matters because YAEH
Shadows: "if you accepted a proper state predicate direction could be ignored"
It's not in CrT that you need to do it. It's in https://github.com/quat1024/BotaniaTweaks/blob/master/src/main/java/quaternary/botaniatweaks/modules/botania/recipe/AgglomerationRecipe.java
In multiblockmatches
Ok, I'm not really sure how state predicates can help me here but I did play around with removing "direction"-like properties before comparing the iblockstates. Should work OK. I tried placing stairs in a bunch of different directions.
They do all get getdefaultstate-d if you use e.g. stairs as a multiblock replacement - I guess I could copy over state properties? not sure if people care enough for that though.