Optimize texture maps for atlas
williewillus opened this issue ยท 1 comments
Currently, converted Techne models use their old texturemaps, which have needed to in most cases be expanded so vanilla doesn't complain about aspect ratio. This is pretty inefficient for the texture atlas and will leave large gaps in it. This is important because the maps are combined in 1.8, meaning we might run out of space in huge modpacks.
Reminder to self to partially destitch all techne model texturemaps to optimize them for usage in the atlas