Botania Unofficial

Botania Unofficial

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[Balance] Terra blade outclasses any other weapon by a long shot

yrsegal opened this issue ยท 29 comments

commented

Range, sort of not caring about cooldown... The Terra Blade should have a cooldown (cooldown handler?) for its bursts.

commented

isnt the terrablade supposed to be an endgame item?

commented

Still, it shouldn't make the user unparalleled in PvP. If you're skilled, someone unarmored can kill someone in full diamond with 1.9 mechanics.

commented

This is really two sided , since it is extremely good to clear mobs which makes 10x less painful. But i must admit without other mods like neotech, tinker , slash blade , matter overdrive or even geko lasers it is extremely effective againts other players.

commented

The Thundercaller can be used to clear mobs, and it's not OP at all with
1.9 mechanics.
On Thu, Apr 28, 2016 at 1:37 PM Shobu [email protected] wrote:

This is really two sided , since it is extremely good to clear mobs which
makes 10x less painful. But i must admit without other mods like neotech,
tinker , slash blade , matter overdrive or even geko lasers it is extremely
effective againts other players.

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#256 (comment)

commented

it also effective to repell players away from your base trying to be a thief.

commented

I'm not saying remove the long range, I'm saying remove the spammability
On Thu, Apr 28, 2016 at 2:13 PM Shobu [email protected] wrote:

it also effective to repell players away from your base trying to be a
thief.

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#256 (comment)

commented

Its the spam that helps lol. Maybe the beam should deal less damage if its spammed, following the weapons rule.

commented

I really don't see the issue. Yes, the Terra Blade is a significant increase in power that makes PvP utterly unbalanced. But how exactly is that different from literally everything else? I don't see people with a stick trying to beat someone with a bow and a diamond sword, yet nobody complains about that. It's a power gap, yes, but that's only an issue if it's impossible for other players to reach the same power level. And it isn't.

commented

No, but it makes it so there's NO alternative that's better. Axes and hoes have their place: i've even seen people using Elytras with Axes in pvp as an evasive attacker. Bows are useful too, because they allow you to do ranged damage.

But the terra blade is one of the top tier weapons at the SAME TIME as a ranged weapon. It simply outclasses everything else.

commented

And? It's not that I don't agree with you that fighting a player with a Terra Blade is hard without one, but there's really no good reason why somebody wouldn't be able to make one for themselves and fight back. Keep up with the competition or get left behind.

commented

What you're describing is called Power Creep, and it's the biggest problem with the modded community. Botania has always actively worked to mitigate it.

commented

How is this power creep exactly?

commented

"Keep up with the competition or get left behind" is the very essence of power creep.

commented

Really? I thought "surpass the competition" was power creep. Keeping up would seem like common sense to me, which is why everybody fights wars with guns instead of clubs.

commented

Real life is prone to power creep, certainly. If it was balanced well, we would all be using swords, or maybe even clubs.

commented

Ah. But still, using what's there to make sure you don't get murdered in seconds doesn't seem like anything short of common sense. Besides, it doesn't scale either, so everybody at the same tech level should be at the same power level as well. And if that power level means slightly better than average weaponry, so be it.

Speaking of which, whatever happened to invisibility potions, poison and a bucket or two of lava?

commented

Not everyone wants to go down the Botanist's path. Not everyone wants to get the hilariously powerful ranged weapon, because of all the infrastructure you need.

Hell, even the Key of the King's law is pretty fair. Not the worst thing to dodge the weapons at distance, and at short range it hurts you too.

commented

Not everyone wants to go down the Botanist's path? Odd, but I can respect that. However, that probably means that there are other mods involved, each with their own methods of fighting back. And if not I'll just repeat myself: Invisibility potions, poison, lava buckets.

commented

That still dies to terraspam. EVERYTHING dies to a player with a tiara (and a highlands rod) and a terra blade. That's the core issue here.

commented

Keep the conversation on track and specific to this item instead of a "zomg power creep no its not yes it is"

commented

What do you guys propose to (not) change?

commented

I propose to add a cooldown to the swing effect of the Terra Blade (this time you will use .hasCooldown :P)

commented

player, and for all instances of the item.

commented

I'm curious. Is the cooldown of the Terra Blade bound to the item or the player?

commented

Can the beam pierce through enemies? If not, can that be added? To at least maintain some level of mob-clearing potential.

commented

It does, I believe. It's just a regular Damaging lens, effectively, right?

commented

I honestly don't know. I generally just use it for early mid-game PvP. I barely ever fight mobs myself, actually. But if it's a carbon copy of the Terra Blade from Terraria, it does have some mild* piercing.

*: what I consider 'mild piercing' may not be the same as what others consider it. In this context, 'mild piercing' means 'pierces through two targets'.

commented

oh, this pierces through maybe three or four.

commented