Crash - ticking block entity with Distributor
TSM-EVO opened this issue ยท 6 comments
Getting crashes at random times,
at vazkii.botania.common.block.tile.mana.TilePool.isFull(TilePool.java:116)
http://www.hastebin.com/ewusatalow.vhdl
Stacktrace:
at vazkii.botania.common.block.tile.mana.TilePool.isFull(TilePool.java:116)
at vazkii.botania.common.block.tile.mana.TileDistributor.updateEntity(TileDistributor.java:36)
at vazkii.botania.common.block.tile.TileMod.func_73660_a(TileMod.java:68)
IBlockState are never null from the world, and TE's always have a nonnull pos. it's the world
should be bandaided by 177f50c