Botania Unofficial

Botania Unofficial

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(fps drop) Issues with floating flower

Opened this issue · 12 comments

commented

I've looked down the issues posted here, couldn't find it (At least, as close as this one)

I was playing with my friend on my modded server (Home made 1.10 /1.9.4), and we had botania installed. I made a lil' tree farm like one I've seen in a video, and we started having fps issus. we narrowed it down to the floating flowers by removing ALL the block around it, and as soon as we destroyed a floating munchdew, fps went from 15 to 32. I did the same with hopperhock, and the rannuncarpus :
32 -> 40, then 40 -> 50 fps. For some reason, the agricarnation wasn't as bad, I had to break all 4 to get
50 -> 60. Anyway, tought I'd let you know I had that bug in botania.

Botania version : r1.8-312
Forge version : 1.10-forge1.10-12.18.0.2000-1.10.0

Mod installed : BaseMetals, Baubles, BetterFps, Botania, ChestTransporter, ChunkAnimator, Damage indicator, DrCyanos-ore-spawn, easyBreading, IndustrialCraft2, JustEnoughItem, Mantle, OreDictionaryConverter, Power-Advantage, Reptile, StalkingCreeper, SteamAdvantage, Tinker'sConstruct.

I hope that any if this helps !
Have a good day.

commented

Update to the latest Botania? I think this issue has aready been fixed
On Aug 18, 2016 17:26, "Alexandre" [email protected] wrote:

I've looked down the issues posted here, couldn't find it (At least, as
close as this one)

I was playing with my friend on my modded server (Home made 1.10 /1.9.4),
and we had botania installed. I made a lil' tree farm like one I've seen in
a video, and we started having fps issus. we narrowed it down to
the floating flowers by removing ALL the block around it, and as soon
as we destroyed a floating munchdew, fps went from 15 to 32. I did the same
with hopperhock, and the rannuncarpus :
32 -> 40, then 40 -> 50 fps. For some reason, the agricarnation wasn't as
bad, I had to break all 4 to get
50 -> 60. Anyway, tought I'd let you know I had that bug in botania.

Botania version : r1.8-312
Forge version : 1.10-forge1.10-12.18.0.2000-1.10.0

Mod installed : BaseMetals, Baubles, BetterFps, Botania, ChestTransporter,
ChunkAnimator, Damage indicator, DrCyanos-ore-spawn, easyBreading,
IndustrialCraft2, JustEnoughItem, Mantle, OreDictionaryConverter,
Power-Advantage, Reptile, StalkingCreeper, SteamAdvantage,
Tinker'sConstruct.

I hope that any if this helps !
Have a good day.


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commented

Not fully, I'm working on it

commented

The model was ported straight from the old 1.7 techne model, and has a ton of unneccessary faces. I need to remake the model so that it has fewer. And since I'm not that good at art/modeling it's slow going :P

commented

I can probably help, if all you need is the base model
On Aug 18, 2016 18:19, "Vincent Lee" [email protected] wrote:

The model was ported straight from the old 1.7 techne model, and has a
ton of unneccessary faces. I need to remake the model so that it has
fewer. And since I'm not that good at art/modeling it's slow going :P


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commented

i remade the base model to have less quads. the grind I'm having right now is changing all the textures to account for it and to fix the UV's of the base model. It's on the improvedfloaters branch right now.

commented

I'll look at it, and maybe do some changes, if you don't mind
On Aug 18, 2016 20:21, "Vincent Lee" [email protected] wrote:

i remade the base model to have less quads. the grind I'm having right now
is changing all the textures to account for it and to fix the UV's of the
base model. It's on the improvedfloaters branch right now.


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commented

In a separate file
On Aug 18, 2016 20:27, [email protected] wrote:

I'll look at it, and maybe do some changes, if you don't mind
On Aug 18, 2016 20:21, "Vincent Lee" [email protected] wrote:

i remade the base model to have less quads. the grind I'm having right
now is changing all the textures to account for it and to fix the UV's of
the base model. It's on the improvedfloaters branch right now.


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commented

sure

commented

I will have to remake it as my program doesn't want to import the JSON, I'll PR when I finish it, or link you to it

commented

UV will the the worst, as I don't know what to use for the side of the first layer.

commented

I've made the "bare" model, need to test it, and to fix a issue, cause I'm using a texture that will have to be added.. As I added a green grass, thats not the grass path. If thats alright, I can probably PR in like 15 mins

commented

dupe of #414 either way, see that for further discussion