Botania

Botania

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Botania/Forestry crash at launch

arfio opened this issue ยท 2 comments

commented

Hello,

I think I have a conflict between Botania and Forestry. I tested different configuration and it's only when I have these two modes together that my game crash at launch. at the 7th step ("finishing up").

FML Log : http://pastebin.com/Vjq7Ja6D

I can't reproduce the bug with only baubles / botania / forestry.

Code where bug happens :
@OverRide
public String getItemStackDisplayName(ItemStack itemstack) {
return definition.getName(itemstack); // <-- right here
}
Well i tried looking through the code and it seems he doesn't implements this method ("getName"). But i didn't program much in java... What is weird is why your mod is making this error happen ?

commented

This seems like someone is messing with the API and using it wrong, you'd have to do a binary search to find which mod it is.

commented

For me it was Mariculture_(1.7.10)_v1.2.3d.jar... sigh, I know why i am not a programmer. Great mod btw Vazkii :)

For those searching :
Description: There was a severe problem during mod loading that has caused the game to fail

cpw.mods.fml.common.LoaderException: java.lang.AbstractMethodError
at cpw.mods.fml.common.LoadController.transition(LoadController.java:163)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:744)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:311)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

Caused by: java.lang.AbstractMethodError
at forestry.storage.items.ItemBackpack.func_77653_i(ItemBackpack.java:241)
at net.minecraft.item.ItemStack.func_82833_r(ItemStack.java:427)
at vazkii.botania.client.core.handler.CorporeaAutoCompleteHandler.updateItemList(CorporeaAutoCompleteHandler.java:68)
at vazkii.botania.client.core.proxy.ClientProxy.postInit(ClientProxy.java:225)
at vazkii.botania.common.Botania.postInit(Botania.java:74)