Botania

Botania

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Giving Botania:specialFlower gives undefined flower

TsukiyomiSachiko opened this issue ยท 9 comments

commented

Cheating in a flower through "/give [playername] Botania:specialFlower" gives you an undefined flower.

(I know you shouldn't cheat, but this time it's okay, as it uncovered a (possible) minor bug. Also, I didn't feel like crafting another Thermalily.)

commented

The flowers are defined by NBT.

commented

I know they are, but giving a Botania:Flower also just gives the white one by default, so he could maybe add a default for Botania:specialFlower too. Also only reporting this because my flower told me to, I don't normally report bugs :/

commented

It would be a bug if you got the undefined flower when crafting or breaking it, creative menu works fine

commented

@JRoffel if you define the nbt data you won't (shouldn't) get that error.

commented

I would have guessed this to default to giving a Pure Daisy or something.

commented

I get this error whenever spawning most botania items from NEI in creative. I can seem to figure out what /i command to pass to NEI to include the type: field. Please help.

commented

/give @p botania:specialFlower 1 0 {type: endoflame}

commented

How would I structure this for NEI client side config? IE, the Daybloom.

And ty...

commented

It seems I just get this error on client side:

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