Botania

Botania

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Incompatability with IngameInfo XML

ulk-underscore opened this issue ยท 3 comments

commented

When replacing the F3 Screen with the IngameInfo XML mod's screen, the Botania debug info stays and overlaps. Picture

Lunatrius (current owner) said it is either a botania bug or forge.

Forge has events for debug information that should be hidden when the event is cancelled (unless there is a bug in Forge).

Is it Botania?

commented

He needs to raise the priority of his event. Botania (B) gets the event before ingameinfo (I) can cancel it.

commented

Events are broadcast in mod load order (alphabetical + dependencies)

commented

Haven't seen the screenshot up until now so I wasn't sure what exactly it was. This is definitely not Botania's fault and is partially a priority issue and partially an implementation/design flaw.

I'm pretty sure that the event getting cancelled is not supposed to render anything that was collected. Why else would be there a hardcoded empty line at the top?

I have fixed this on my side. If it's still a problem let me know.

You can safely close this issue as it's clearly not a Botania bug. If the text didn't move to the top of the screen then that would be a Botania bug/derp (some people still don't know/use the debug event correctly).