Botania

Botania

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Client ocassionally crashes when I go near my own mana pools

kayila opened this issue · 9 comments

commented

It seems like occasionally when I'm working by my mana pools, it crashes my client

Crash report:
https://gist.github.com/b8f7716a813d6c1a62fcd19a2dcf4212

commented

Also having this same type of issue.

Multiplayer server - Infintiy Lite 1.0.1

commented

Are you using the diluted mana pool?

Edit: Nevermind, I've read it wrong.

commented

Can't reproduce, sorry!

commented

Nope, only using regular standard mana pools It doesn't happen every time,
I havn't managed to pin down the conditions where it does happen yet.

On Wed, Nov 9, 2016 at 4:26 AM, KingDGrizzle [email protected]
wrote:

Can't reproduce, sorry!


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commented

Are you using a texture pack? I've been having a ticking entity crash of the client for days now, and I pulled my Soartex texture pack, and knock on wood, I haven't crashed in about four hours so far.

commented

Nope, vanilla textures.

On Wed, Nov 9, 2016 at 6:05 PM, Aoxmodeus [email protected] wrote:

Are you using a texture pack? I've been having a ticking entity crash of
the client for days now, and I pulled my Soartex texture pack, and knock on
wood, I haven't crashed in about four hours so far.


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commented

Yeah I just CTD'd again, that wasn't it.

commented

This happens if a tile entity is not properly removed from the world, and happens with basically anything that make use of block states AND tile entities for their data. You can use forge's "remove erroring tile entities" config option to band aid it, but I can't fix the source.

commented

That might fix it on the server, but it's not crashing the server, it's
only crashing the client. Looking at the config option:

    # Set this to true to remove any TileEntity that throws an error in its
update method instead of closing the server and reporting a crash log. BE WARNED
THIS COULD SCREW UP EVERYTHING USE SPARINGLY WE ARE NOT RESPONSIBLE FOR DAMAGES.
    B:removeErroringTileEntities=false

Unless I'm mistaken, that will only happen if it has been crashing the
server.