Please add options for the orechid
EfficiencyVI opened this issue ยท 1 comments
Hi,
I'm currently working on a modpack for 1.7 where Botania should be an elemental mod for the early technical progression. The Orechid breaks part of that progression as it generates ores that the user should not access to yet e. g. it generated redstone although redstone should not be generated in the overworld at all or it generates ores that the user can only harvest very late game. However it would be great to have a black or whitelist in the generation of ores or at least an option to remove the flower completely if possible for different dimensions (e. g. witchery dream world).
Thx!