Botania

Botania

133M Downloads

Unobtainable odds and ends in Garden of Glass

TyreForHyre opened this issue ยท 9 comments

commented

Version Information
Forge version: 28.1.99
Botania version: r1.11-373

Further Information

Just a list of things that are unobtainable in a Garden of Glass world (or relying solely on a wandering trader/villager)

Plants:

  • Bamboo (no current access to pandas, or jungle biomes for fishing loot)
  • Sweet berries
  • Kelp (available only through wandering trader)
  • Lily of the Valley (available only through wandering trader, no mana infusion recipe)
  • Cornflower (actually does appear through bonemealing grass due to it being a plains biome, no mana infusion recipe)
  • Sea Pickle (available only through wandering trader)

Other misc items:

  • Coral blocks (available only through wandering trader)
  • Coral and coral fans (no access for bonemealing as no Warm Ocean biomes)
  • Sponge (no access to ocean monuments or elder guardians)
  • Heart of the Sea (no access buried treasure, also blocks off crafting of Conduits and Ring of Chordata)
  • Bucket of Cod (no normal, cold, lukewarm oceans access for spawning the mob, Fisherman sells them individually)
  • Bucket of Salmon (no lukewarm, cold, normal, frozen oceans or rives for spawning the mob)
  • Bucket of Pufferfish (no lukewarm, warm, and deep lukewarm oceans for spawning the mob, available through Wandering trader)
  • Bucket of Tropical Fish (no lukewarm, warm oceans for spawning mob, available through Wandering trader)
  • Ink sacs (actually available through fishing but the squid itself is unobtainable as no access to rivers, beach variants and oceanic biomes)
  • Bell (available only through Armorer)
commented

It'd be nice to have the wandering-trader-only ones available from another source. Maths suggests that if you're looking for a specific item (that's not one of the sixth trades), you only have about a 50% change of finding it after 8 spawns (which, at an an average of 3.5 hours per spawn, equals about 28 hours) (27 spawns will give you about 90% chance and 94.5 hours)

commented

Structure-sensitive Loonium (PR #4639) will make a bunch of things available without trading, if there is a way to locate structures, even with the proposed void nether:

  • all smithing templates for netherite upgrades and armor trims
  • all pottery sherds
  • chest loot music discs (it already provided cat and 13, but now also pigstep, otherside, relic, and 5)
  • sculk catalyst (and thus all other sculk blocks), disk fragments, echo shards, and amethyst shards from ancient cities
  • moss and bamboo from shipwrecks (also potatoes and carrots, so you don't need to hope to get them from zombies)
  • sponge from ocean monuments
  • heart of the sea from buried treasure (good luck locating a 1x1x1 block structure though, the Loonium does not generate structure maps, as it would be too laggy)
  • netherite-related items (if we end up removing ancient debris from the Orechid Ignem) and gilded blackstone from bastion remnants
  • tall grass, short/tall fern, cactus, oak/acacia/spruce saplings, sweet berries, and various crop seeds, as well as dead bushes (it might be faster to let Hydroangeas decay, though) from various villages
  • bells from ruined portals

The question is, how do you locate such structures? The three obvious vanilla-like approaches would be a special map, a special compass, or a variant of the ender eye, but a player would need to somehow obtain them without requiring an item from them. Maybe there could be both a map and a compass/eye version for location, with maps being sold by cartographers.
Amethyst shards obtained from ancient city loot could probably get a budding amethyst recipe somehow (maybe a somewhat expensive alchemy catalyst upgrade from amethyst blocks, or a runic altar recipe, once we made the reagent for that not fixed to livingrock).

commented

Amethysts are totally unobtainable in GoG.
Maybe add a recipe for Budding Amethysts?

commented

I actually think the Bell and maybe the Ink sac are okay that way, but i am not sure about the Ink sac.

commented

a lot of these stem from the fact that gog worlds don't have normal biome layers. this should be fairly easy to fix

commented

with the gog real biome change and the mana infusion update most of these are fixed. some of the wandering-trader-only ones I left as-is (kelp, coral).

commented

Maybe non-blaze mob spawners, too?

commented

nah, mob grinders should be used in skyblock (and the rates are good since you can build farms low and don't have to dig a perimeter)

commented

This issue is stale because it has been open for a while with no activity. Remove stale label or comment or this will be closed soon.