Botania

Botania

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botania's shaders cannot be turned off

rmdyh opened this issue · 5 comments

commented

Version Information

Forge version: 31.2.0
Botania version: r1.15-386

Further Information

I try to turn off botania's shaders by set [shaders]'s enabled attribution to false in the config file named 'botania-client', but the shaders of botania's items seem not to be turned off. The scene is also rendered like that in the issue #3338.

commented

which items specifically. this probably has nothing to do with shaders. the config option most definitely works (verifiable with a gpu-call-tracking tool for the super skeptical)

commented

Mana Pylon, Nature Pylon, and Terrestrial Agglomeration Plate can cause this problem. I'm not sure whether there are more items.
By the way, the Lexica Botania is rendered incorrectly too when players keep it in the hand.
issue3

commented

I can second this issue, but it's mainly a problem when you have your own shaders on. Without other shaders, it works fine for me.
2020-07-07_15 09 59
2020-07-07_15 19 48

I turned off Botania's shaders in the client config, and they still conflict with other shaders. The one I'm using for this particular bug is Chocapic13_V8_Ultra. I suspect part of this may be to do with Optifine being unfinished for 1.15.2, but it is weird that it happens with the Botania config off.

It's the same bug that's always happened when you run shaders with Botania. It's caused by all three pylon types, and the terrestrial agglomeration plate. It affects any block with, I guess for lack of a technical term, fancy models. Chests, mana pools, mana spreaders, banners, just about anything that's not a super simple render. In other mods, Mekanism's wires and the solar panels are effected by it.
I tried re-creating it in a superflat world. If one of those four blocks is within the camera's view, even if it's behind a wall, within 63 (maybe 64) blocks, all "fancy" blocks are affected by this bug. I assume that's simply where Minecraft stops rendering those blocks, regardless of your render distance.

commented

Yes, I guess shaders may treat these items(all three pylon types and the terrestrial agglomeration plate) as some kind of light source due to some special attributes on these items. And the rendering of some blocks like chests are affected by the light source directly, whether or not there are other blocks between them.
The rendering error itself is caused by shaders, but I think it’s also strange to ask the developers of Optifine to fix rendering problems caused by other mods.

commented

This issue is stale because it has been open for a while with no activity. Remove stale label or comment or this will be closed soon.