Botania

Botania

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Stop using vanilla sound events for proper subtitles

williewillus opened this issue · 4 comments

commented

Throughout the Botania codebase, we do things like playSound(SoundEvents.WOOL_PLACE, ...) where the sound event is one of vanilla's. We should not be doing this in most cases.

The reason is that each sound event has its own unique subtitle, but we play a lot of these sounds outside of their original vanilla contexts. We were simply lazy and wanted to get the same sound for the least effort. Folks that are hard of hearing will see misleading vanilla subtitles instead of whatever botania related sound actually is happening.

Migrate all instances where we do this to use our own sound event we declare in our sounds.json, which piggybacks off of vanilla's sound event but with a proper Botania-fied subtitle.

Not prioritizing this myself since it's a huge slog, but if you have any questions please ask.

commented

Categorized usages of vanilla SoundEvents as of 1.17.x-fabric HEAD:

Blocks

  • Drums: NOTE_BLOCK_BASEDRUM when drummed.
  • Spreaders: WOOL_PLACE and WOOL_BREAK when covering and uncovering with wool. (these were my fault lol)
  • Red String Interceptor: DISPENSER_DISPENSE when a player right clicks it.

Items

  • Manasteel, Manaweave, Elementium, Terrasteel armors: Iron, leather, iron, and diamond armor equipping sounds.
  • Astrolabe, Black Hole Talisman, Temperance Stone: EXPERIENCE_ORB_PICKUP when interacted with.
  • All horns: NOTE_BLOCK_BASS when blown.
  • Mana Blaster: STONE_BUTTON_CLICK_ON and LEVER_CLICK while configuring.
  • Slingshot, Thorn Chakram, Vine Ball, Ender Air: ARROW_SHOOT when firing their decisively non-arrow projectiles.
  • Virus: ZOMBIE_VILLAGER_CURE when converting horses to zombies,
  • World Seed, Flugel Eye: ENDERMAN_TELEPORT when teleporting player.
  • Dice of Fate: ARROW_SHOOT when rolling the die.
  • Rod of the Hells (Fire Rod): BLAZE_AMBIENT when operated.
  • Rod of the Molten Core (Smelt Rod): FLINTANDSTEEL_USE, FIRE_AMBIENT when operated.
  • Rod of the Terra Firma (Terraform Rod): SAND_STEP when placing blocks.
  • Pinkinator: GENERIC_EXPLODE when operated.

Flowers

  • Tigerseye: CREEPER_HURT when it does its thing.
  • Rosa Arcana: EXPERIENCE_ORB_PICKUP when the flower actually is picking up an experience orb.
  • Entropinnyum: GENERIC_EXTENGUISH_FIRE when the TNT is unethical, GENERIC_EXPLODE when it is.
  • Gourmarillys: GENERIC_EAT, PLAYER_BURP when consuming food.
  • Hydroangeas: GENERIC_DRINK quietly when drinking water.
  • Kekimurus: GENERIC_EAT when eating cake.
  • Narslimmus: SLIME_SQUISH when eating a slime.
  • Shulk-me-not: SHULKER_DEATH when a shulker bullet collides, played 10 times in order to make it louder.
  • Spectrolus: SHEEP_DEATH, GENERIC_EAT when eating sheep entities (not when eating wool items, interestingly).

Entities

  • Gaia Guardian: ENDER_DRAGON_GROWL when spawning, GENERIC_EXPLODE when dying, ENDERMAN_TELEPORT when teleporting.

Usages that are probably okay?

  • BotaniaAPI: DUMMY_ARMOR_MATERIAL's equip sound.
  • Cacophonium: A couple hardcoded sounds for slimes and creepers, bypassing getAmbientSound.
  • Hand of Ender: ENDER_CHEST_OPEN when... opening an ender chest!
  • Flame Ring: FIRE_AMBIENT idly
  • Incense Plate: FIRE_AMBIENT idly, GENERIC_EXTINGUISH_FIRE when put out via waterlogging
  • All brews: PLAYER_BURP after drinking the brew.
  • Livingwood Bow: ARROW_SHOOT when shooting an arrow.
  • Ender Air: ITEM_PICKUP when... I dunno actually, but something to do with putting items in your inventory
  • Petal Apothecary (Altar): GENERIC_SPLASH when colliding with items, when filling with water, and idly.
commented

All the ones in the "probably okay" category I'd agree with, so I went ahead and checked them off.

commented

Claiming

commented

closable?