Botania

Botania

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[1.7.10] Crash when using Shard of Laputa

Shahelion opened this issue ยท 7 comments

commented

Mod Loader

Forge

Minecraft Version

1.7.10

Botania version

r1.8-249

Modloader version

7.99.40.1614

Modpack info

Custom modpack. Mod list: https://gist.github.com/Zsashas/ab8e2fa5b519cb5af888c16721e89697

The latest.log file

https://gist.github.com/Zsashas/10f3cd02bc01b99cb0c9ab472440e261

Issue description

Now, first off, I know this is an unsupported version. I'm just looking for a little direction as to which mod might be responsible, since I'm pretty sure it's another mod breaking this. I have my suspicions, but I might be completely wrong.

The instant I right-click with any level of Shard of Laputa on a block, the game crashes. Every time, simple as that. It's worked before on this version, but I haven't used a Shard in so long that the modpack is entirely different from what it was then.

Steps to reproduce

1: Give yourself a Shard of Laputa
2: Try to use it
3: Crash!

Other information

No response

commented

If you have Botania itself as well, then you can safely delete the vazkii/botania/api folder from the Icarus mod jar, yeah.

commented

java.lang.NoClassDefFoundError: vazkii/botania/api/mana/ILaputaImmobile

What I suspect is that another mod is packaging the Botania API classes in its jar file, which was common practice in the 1.7 era. The API they packaged got loaded first, but was outdated and doesn't have this interface.

It's going to be rough but you can look in each mod jar and see if they have a folder like vazkii/botania/api in it. If so, delete it in all jars except for the main Botania jar. If you can program, you can write a script to assist you in this scan as well.

commented

Looks like it was Tombenpotter's Icarus. If I delete the jar folder, will this affect the mod in any real way? Or will it be unaffected since I have Botania itself?

commented

Looks like that wasn't the issue, but no other mods have the Botania API in them.

commented

I don't know what's going on, then.

commented

I would recommend binary elimination. Remove half the mods(Sans Botania, of course), make a test world to see if the shard causes a crash. If is does, remove another half of the remaining mods. If it doesn't, one of the mods you last removed is the culprit. Begin re-intigrating and removing mods in smaller and smaller half batches until you have narrowed it down to one.

Then you can either see if it has an updated version, an api file you missed, or just cut both your losses and the mod by removing it.

commented

Follow that ^. Closing this since 1.7 has been out of support for 6 years