Botania

Botania

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enchanted soil does not accelerate Dandelifeon

9SENSEI opened this issue ยท 4 comments

commented

Mod Loader

Forge

Minecraft Version

1.19.2

Botania version

1.19.2-440

Modloader version

Forge:43.2.3

Modpack info

No response

The latest.log file

N/A

Issue description

Enchanted soil does not accelerate dandelifeon in 1.19.2

Steps to reproduce

No response

Other information

No response

commented

Any plans to fix?

commented

Would it be reasonable to simply have them also process at % (SPEED/2) == 0 when on enchanted soil? I'd assume the logic that "imports" blocks from adjacent flowers could ignore any blocks that are associated with a flower that has a different enchanted soil state.

commented

if (getLevel().getGameTime() % SPEED == 0 && getLevel().hasNeighborSignal(getBlockPos())) {

Looks like the flower's speed is affected by game time (which is not boosted by overgrowth seed), not by the "ticksExisted".

commented

This is mostly inviable, since all Dandelifeon ticks are synchronized so that cells can cross boundaries.
We could fix this by making accelerated and non-accelerated Dln. blocks incompatible...