Game won't load with version 154
homemmakako opened this issue ยท 47 comments
Using Forge version 10.13.2.1291 and the lastest botania build (154) for MC 1.7.10 My game loads until the Mojang screen, but won't load any further. It works fine with the version 148 of the mod. I have already tweeted this bug, but I figured this is the right place to report bugs (sorry for being lazy).
Here is the list of mods I'm using: http://pastebin.com/6A97seWy
Without a log I can't do anything, I'm sorry, @abdullamu, saying you have the problem as well doesn't help me at all.
I'm using ATLauncher (not sure if it changes something) and I tried using Java 7 and 8, but it stops at the same point. Here is the log from the time I was using Java 8: http://pastebin.com/3pYiwu0N
(I really hope this is what you need, cause I am dying to listen to some tiny potato songs ๐ )
Those logs don't tell me anything, there's no relevant error there. Which version were you running before?
yes sorry i was eating i couldnt start minecraft i was planning to post it ,but today it seems that it stoped at earlier point if i would say after updating other mods but still the problem always happen when i update botania , and if you found the problem can u provide quick fix if the problem not big thank you kindly
im using the latest of java 8 and i was on botania 1.3 after going to 1.4 it stuck somewhere during loading , yes the log doesnt show anything thats the problem
Are you both using ATLauncher? And are you certain that there was nothing that wound up in your crash-reports folder?
im using teamextream launcher v3.5 and direwolf20 1.7 pack modified with some mods added removed + everything uptodate
That's a cracked launcher. Get Minecraft LEGITIMATELY because that'll be YOUR problem fixed I bet
it is not i bought it but i use that launcher because i prefer it since i was using it when i had cracked there's premium mode there and the guy with ATlauncher have the same problem i tried it with MCMulti and had same problem. thank you
Okay, Sorry about that. But what about inside the crash-reports folder from MultiMC?
is same stops at same point of loading no error that i could fix from my side or add remove mod it just stops i'll keep trying to see from my side too , maybe its compatibility problem with mod?
i removed every mod except botania 1.4 and baubles
same stops here nothing happen after http://pastebin.com/BzvcxAWK
Do you use any resource pack?
Can you try deleting all configurations to have fresh/default ones?
Can you confirm it works without Botania?
i dont use resource pack for ,i tried it now and it didnt work i tried older version of forge no luck ,yes it does work without it just fine
Just tried using the 155 build of botania, but still not working. Will try using vanilla minecraft launcher with nothing but botania (and baubles, of course)
Sooooo....Vaz, we have a problem :/ Just tried using Botania build 155 with baubles 1.0.1.10 and the latest 1.7.10 forge (10.13.2.1291) on a new vanilla instance, but it still didn't load. Maybe it is a java thing? I did try using both java 7 and 8 though....
[not-so-random video]https://www.youtube.com/watch?v=aCGvZgDvtkU
im getting it as well 154 and 155 just babules and the mod it freezes and thats it doesnt crash
Does it work with 153?
Can you confirm result with clear/fresh configuration files?
I have a similar issue. I can't play the BlastOff modpack (version 1.2.4) on FBT unless I downgrade Botania from 155 to 153. Minecraft just stops loading at the following point:
[23:42:58] [Client thread/TRACE] [appliedenergistics2/appliedenergistics2]: Sent event FMLInitializationEvent to mod appliedenergistics2
[23:42:58] [Client thread/TRACE] [Aroma1997CoreHelper/Aroma1997CoreHelper]: Sending event FMLInitializationEvent to mod Aroma1997CoreHelper
[23:42:58] [Client thread/TRACE] [Aroma1997CoreHelper/Aroma1997CoreHelper]: Sent event FMLInitializationEvent to mod Aroma1997CoreHelper
[23:42:58] [Client thread/TRACE] [AromaBackup/AromaBackup]: Sending event FMLInitializationEvent to mod AromaBackup
[23:42:58] [Client thread/TRACE] [AromaBackup/AromaBackup]: Sent event FMLInitializationEvent to mod AromaBackup
[23:42:58] [Client thread/TRACE] [battlemusic/battlemusic]: Sending event FMLInitializationEvent to mod battlemusic
[23:42:58] [Client thread/TRACE] [battlemusic/battlemusic]: Sent event FMLInitializationEvent to mod battlemusic
[23:42:58] [Client thread/TRACE] [BetterTitleScreen/BetterTitleScreen]: Sending event FMLInitializationEvent to mod BetterTitleScreen
[23:42:58] [Client thread/TRACE] [BetterTitleScreen/BetterTitleScreen]: Sent event FMLInitializationEvent to mod BetterTitleScreen
[23:42:58] [Client thread/TRACE] [Botania/Botania]: Sending event FMLInitializationEvent to mod Botania
After I switch to Botania version 153, Minecraft sails through the spot with no issues:
[00:02:19] [Client thread/TRACE] [BetterTitleScreen/BetterTitleScreen]: Sending event FMLInitializationEvent to mod BetterTitleScreen
[00:02:19] [Client thread/TRACE] [BetterTitleScreen/BetterTitleScreen]: Sent event FMLInitializationEvent to mod BetterTitleScreen
[00:02:19] [Client thread/TRACE] [Botania/Botania]: Sending event FMLInitializationEvent to mod Botania
[00:02:20] [Client thread/TRACE] [Botania/Botania]: Sent event FMLInitializationEvent to mod Botania
[00:02:20] [Client thread/TRACE] [BuildCraft|Transport/BuildCraft|Transport]: Sending event FMLInitializationEvent to mod BuildCraft|Transport
[00:02:20] [Client thread/TRACE] [BuildCraft|Transport/BuildCraft|Transport]: Sent event FMLInitializationEvent to mod BuildCraft|Transport
I've even let the game continue to run for 30 minutes and nothing progressed.
I can play BlastOff 1.2.4 with botania 155 just fine. This is a pretty weird issue.
That is really weird, as I can launch the game just fine as well with Botania R1.4-155. Maybe you could try re-installing Minecraft & Java and then try Botania 155 again.
To sum up:
- it's systematic for certain users,
- reproduced with bare forge + baubles + botania,
- appeared with 154,
- probably a silent crash or thread contention issue (no CPU)
Time to rollback some changes from 154 in a branch and see if it still happens?
Friend and I play on a modified version of DW20, he updated a number of mods and added a few, he can run it just fine, he can run it on a server just fine, he can connect to the server and play just fine...
I can't get past the Mojang screen. We tried copying the mod and config folders from his game to mine, couldn't get it working, we tried copying the entire MMC instance from his PC to mine, couldn't get it working. I took the old (working) instance and began moving mods over one by one, it stopped working when I moved Botania over (r1.4-154), I took the new (not working) instance and removed Botania and placed the older version in that instance, it now works just fine.
There is no crash, there is no crash log, the FML client log ends with
[Client thread/TRACE] [Botania/Botania]: Sending event FMLInitializationEvent to mod Botania
I have left it running for over 24 hours and it never finishes loading or progresses.
Java Version 8 update 25
Windows 7 home premium SP1
Intel Core i7-2600 @ 3.40 GHz
not sure what else I can give you that could possibly help, error occurs for one user and not another with the same version of Forge and everything else, error occurs for 154 and 155, error occurs with just Baubles and Botania, Error occurs when forge tries to send the FMLInitializationEvent to Botania, before it actually sends (logs from 154+ have the sending line but not the sent line, logs from older Botania versions have both the sending and the sent lines, and then a bunch more stuff)
Failed logs end with the following lines (just botania and baubles)
[15:06:54] [Client thread/TRACE] [mcp/mcp]: Sending event FMLInitializationEvent to mod mcp
[15:06:54] [Client thread/TRACE] [mcp/mcp]: Sent event FMLInitializationEvent to mod mcp
[15:06:54] [Client thread/TRACE] [FML/FML]: Sending event FMLInitializationEvent to mod FML
[15:06:54] [Client thread/TRACE] [FML/FML]: Sent event FMLInitializationEvent to mod FML
[15:06:54] [Client thread/TRACE] [Forge/Forge]: Sending event FMLInitializationEvent to mod Forge
[15:06:54] [Client thread/TRACE] [Forge/Forge]: Sent event FMLInitializationEvent to mod Forge
[15:06:54] [Client thread/TRACE] [Baubles/Baubles]: Sending event FMLInitializationEvent to mod Baubles
[15:06:54] [Client thread/TRACE] [Baubles/Baubles]: Sent event FMLInitializationEvent to mod Baubles
[15:06:54] [Client thread/TRACE] [Botania/Botania]: Sending event FMLInitializationEvent to mod Botania
Also wanted to confirm 153 works fine, 154 and 155 both don't. Happy to test anything you would like (I did re-install Java, no change).
RAM allocated was identical, JVM arguments as well. We copied the MMC instance folder over and confirmed those settings specifically copied. (2048 MB min, 4096 MB Max, 256 MB PermGen)
His CPU is an i7 4790k
No, no hs_err_pid*.log files in the MC folder or the logs folder or the instance folder.
Any hs_err_pid*.log file in your minecraft folder?
Melriken: Can you compare your computer's to your friend? Java version, Windows version, CPU, RAM allocated to game, etc.?
so its graphic card driver problem right ? but what about people who doesnt have driver update support like my ati 5650 HD updating break my windows , is there way to fix the problem ?
went debugging...
Here is the hold point:
http://d.pr/i/15OZ6
updating AMD drivers (they were set to auto-update, but haven't since September, so doing it manually)
The stack trace I posted should help Vazkii track down the issue and possibly fix it for you too. Others may be able to update drivers and get a faster solution.
This is likely the problematic line then. I need that to be able to do binary xor operations, but I can probably get around it with a different type of random, I'll look into it.
https://github.com/Vazkii/Botania/blob/master/src/main/resources/assets/botania/shader/film_grain.frag#L2
Wow, so it is a grafics card thing? Thats really interesting, never seen anything like that. I considered that it could be because I have a radeon (unlike most people who use nvidia) but I ruled out that possibility that same day. So, all I have to do is update the software? Will try that asap. Thanks, Melriken :D
unfortunately the problem still exists for me it still freeze loading at the same point .
Sereously? Gah, that sucks. Well, for now you can disable shaders in the config, I'll rewrite that shader tomorrow.
This should fix it 2766734