Mana pool sync
Bellwar opened this issue ยท 13 comments
I have problems with manapools to not update.
Mostly when sparks are use and even more when augment is on them.
You can fix it just by right-click.
I dont know if you know about this problem but if you want i can record it so you can see it better.
If it helps, my reimplementation of mana pools in my addon still have this issue, so it can't be something specifically targeting TilePool, as my class extends TileMod not TilePool. https://github.com/Lazersmoke/Botanical-Workshop/blob/master/src/main/java/lazersmoke/botanicalworkshop/common/block/tile/mana/TileElvenPool.java
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Im playing on DW 1.3.1 pack and I have problem with manapools not updating. (its for long time).
I have manapool with dominant spark on it. Other sparks are giving it mana (lot of mana) but even then the manapool is empty and you cant even see it, only after relog or rightclick, it update its contain and you cann see some mana inside the manapool.
And i found when its happening, you cant even see mana going between the sparks.
i think its bug because mana spreader doesnt have this problem.
I hope i write it good this time. ^^
I think i ran into this problem from when sparks was in and i still can find this problem
@Vazkii I could be wrong, but there aren't any worldObj.isRemote checks in the spark, so mana adding and removing will occur both on the client and the server, much like the fake cows from before. A better solution maybe to add a check to tile pool.recieve mana() rather than to every call there of.