Botania

Botania

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Mana pool sync

Bellwar opened this issue ยท 13 comments

commented

I have problems with manapools to not update.

Mostly when sparks are use and even more when augment is on them.
You can fix it just by right-click.

I dont know if you know about this problem but if you want i can record it so you can see it better.

commented

If it helps, my reimplementation of mana pools in my addon still have this issue, so it can't be something specifically targeting TilePool, as my class extends TileMod not TilePool. https://github.com/Lazersmoke/Botanical-Workshop/blob/master/src/main/java/lazersmoke/botanicalworkshop/common/block/tile/mana/TileElvenPool.java

commented

Please read the contributing guidelines before posting an issue. Your issue is either missing critical information or going against one of the guidelines there stipulated.
I'm closing this issue until it's rectified to follow the guidelines. You can comment on closed issues.
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commented

Im playing on DW 1.3.1 pack and I have problem with manapools not updating. (its for long time).
I have manapool with dominant spark on it. Other sparks are giving it mana (lot of mana) but even then the manapool is empty and you cant even see it, only after relog or rightclick, it update its contain and you cann see some mana inside the manapool.

And i found when its happening, you cant even see mana going between the sparks.

i think its bug because mana spreader doesnt have this problem.
I hope i write it good this time. ^^

commented

You still haven't specified the version of Botania you are using.

commented

Update to 189.

commented

I think its r1.6-184 what i can read on FTB changelog.

commented

I dont see it fixed in changelog but i will try.

commented

Ok still same problem.

commented

Does this happen in singleplayer or multiplayer?

commented

Singleplayer but i think same in multiplayer.

commented

I think i ran into this problem from when sparks was in and i still can find this problem

commented

I can't reproduce this.

commented

@Vazkii I could be wrong, but there aren't any worldObj.isRemote checks in the spark, so mana adding and removing will occur both on the client and the server, much like the fake cows from before. A better solution maybe to add a check to tile pool.recieve mana() rather than to every call there of.