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Livingwood Funnel
yrsegal opened this issue ยท 17 comments
Vazkii/Botania#1400
(i'm not good at tile entities)
- functionality
- wand gui only
- lexica
- prettify
- Item Icon
- recipe
L L
LCL
L
L: LibOreDict.LIVING_WOOD
C: ItemStack(Blocks.chest)
Seeing the contents is always nice, and making it wandable isn't toooo~ hard (I can do it if you want)
the wand gui is buggy
items don't dissapear in it, but can be overridden
and it overrides GL colors
Fixed the block rendering. I'll work on the wand overlay later today if I get the chance.
Ok, thanks. I've been trying tons of things and none have been working, so
I'd be glad to see what someone else can do here.
On Thu, Dec 17, 2015 at 5:17 PM Crowe [email protected] wrote:
Fixed the block rendering. I'll work on the wand overlay later today if I
get the chance.โ
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#43 (comment)
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K I think I've got all these fixed, were just missing the item texture. You can even stand in it :D
Ok, more info on the GL messup
GL Color resetting doesn't work, and neither does pop/push
If you look at a hopper and OPEN A GUI it looks like the shader on the T.A. plate. This does not apply, strangely, to interpolated blocks.
Should I put one in, but I likely didn't test it.
On Dec 18, 2015 6:13 AM, "Wire Segal" [email protected] wrote:
Just checking, does the funnel have a comparator override? Not at a
computer ATM.โ
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#43 (comment)
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Yay :D
On Dec 18, 2015 2:57 PM, "Wire Segal" [email protected] wrote:
it works.
โ
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#43 (comment)
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@riskable, this may be of... interest to you.