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Strange issue with NEI
vixblu opened this issue · 6 comments
Since I've added the Botanical Addons, I get a strange issue/nuisance when NEI/CodeChickenCore (recommended versions) is installed as well (which is always I guess):
Starting the game is OK, loading a world seems OK at first, but after load and initial entering, within a second it's shutting down the internal server ("connection lost, a fatal error has occured, this connection is terminated"), I can go back to the title screen (just before that the multiplayer screen scans for games on local network, I'm getting a red X after my name, I can cancel the multiplayer screen), and then I can access my world again, and then I'm able to play the world without being disconnected.
I copied the log from the happenings before play: http://pastebin.com/NitZvxLj
Used mods in the test:
Baubles-1.7.10-1.0.1.10
Botania r1.8-247
BotanicalAddons-r0.1.17-2
CodeChickenCore-1.7.10-1.0.4.29-universal
NotEnoughItems-1.7.10-1.0.3.74-universal
BTW the same happens with the latest NEI+CCC (CodeChickenCore-1.7.10-1.0.7.47-universal + NotEnoughItems-1.7.10-1.0.5.120-universal), but haven't tested versions in between.
Yeah, it took me some days to pinpoint the culprit... ;-) (who'd thought NOT to include NEI in the test instances, it's the first staple mod I automatically add).
Glad I'm not the only one :-)
This is known and fixed. Next release will not have this bug.
On Fri, Jan 1, 2016 at 10:09 AM vixblu [email protected] wrote:
Yeah, it took me some days to pinpoint the culprit... ;-) (who'd thought
NOT to include NEI in the test instances, it's the first staple mod I
automatically add).
Glad I'm not the only one :-)—
Reply to this email directly or view it on GitHub
#58 (comment)
.
I fixed the issue though. Once we get a new release up it will have the new NEI code and should work fine.
Yea for some reason our client code was loading before botanias. It would crash the first time you tried loading and work the second time. Have no idea why.