Botanical Addons

Botanical Addons

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Botanist's Toolbelt has strange rendering in slots that aren't 0 of multipass/interp items

yrsegal opened this issue · 7 comments

commented
commented

These lines are the culprit, but if you don't add them the 3d models freak out.

GL11.glAlphaFunc(GL11.GL_ALWAYS, 1F)
GL11.glEnable(GL11.GL_BLEND)
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA)

commented

Damn. Any idea on how to fix?
On Mon, Jan 25, 2016 at 11:24 AM Crowe [email protected] wrote:

These lines are the culprit, but if you don't add them the 3d models freak
out.

GL11.glAlphaFunc(GL11.GL_ALWAYS, 1F)
GL11.glEnable(GL11.GL_BLEND)
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA)


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#75 (comment)
.

commented

Not really my GL foo is awful.

commented

Better than mine...
On Mon, Jan 25, 2016 at 11:34 AM Crowe [email protected] wrote:

Not really my GL foo is awful.


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#75 (comment)
.

commented

Thats scary.

commented

are any of those lines specifically the problem? (the blend, or the alpha)

commented

I'm not sure. I haven't had time to look at it specifically.