Botanist's Toolbelt has strange rendering in slots that aren't 0 of multipass/interp items
yrsegal opened this issue · 7 comments
These lines are the culprit, but if you don't add them the 3d models freak out.
GL11.glAlphaFunc(GL11.GL_ALWAYS, 1F)
GL11.glEnable(GL11.GL_BLEND)
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA)
Damn. Any idea on how to fix?
On Mon, Jan 25, 2016 at 11:24 AM Crowe [email protected] wrote:
These lines are the culprit, but if you don't add them the 3d models freak
out.GL11.glAlphaFunc(GL11.GL_ALWAYS, 1F)
GL11.glEnable(GL11.GL_BLEND)
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA)—
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#75 (comment)
.
Better than mine...
On Mon, Jan 25, 2016 at 11:34 AM Crowe [email protected] wrote:
Not really my GL foo is awful.
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#75 (comment)
.