Botany Pots

Botany Pots

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[Compatibility] Pollution of the Realms?

EliotWL opened this issue ยท 6 comments

commented

Could we get compatibility for PotR? I asked them about it but they said it could only be done on your end. Maybe you might need to work together if it can't be just one sided?

commented

This should be fixed in 7.1.X builds. The growth should add 3-15 seconds worth of growth.

commented

No idea what this mod does or what compatibility would look like. I also can't find the src for their mod so I have no idea how they're using IGrowable.

commented

The mod adds pollution that is given off from burning things and other sources. One of the blocks is a carbon gas pollution which when it touches plants it helps them grow faster (but animals/the player get suffocated), this doesn't seem to work on things in the botany pots (hence my asking about it).

Like I said, you likely would have to work with them on the solution because they aren't open source and punted me to you when I asked them.

commented

Since we are all gathered here, I'll try to explain. What we need is that every call of the BlockBotanyPot.grow method leads to a noticeable plant growth by adding either a configurable or the same number of ticksToGrow as bone meal does. Of course, unless it conflicts with your mod design.

commented

Since we are all gathered here, I'll try to explain. What we need is that every call of the BlockBotanyPot.grow method leads to a noticeable plant growth by adding either a configurable or the same number of ticksToGrow as bone meal does. Of course, unless it conflicts with your mod design.

So from what I gather, the mod does actually work with Botany Pots, but I only add one tick so the effect is practically non-existent? Should be easy to make it add a more noticeable amount of ticks here if that's the case.

commented

That's right, it works fine, we just need more ticks to see the actual growth.