CropID syntax for existing mod crops unknown
jengendler opened this issue ยท 2 comments
Similar to my request to know the cropids for vanilla trees (thank you!), I would like to know the syntax for existing crops from other mods (not vanilla) that are supported and pre-loaded by this mod. My goal is to modify an existing mod's crop/soil/fertilizer, but I don't know the 'cropid' to target it properly.
For example, for Environmental, cattails seeds can be planted on farmland, grow cattails, and then be right-clicked to harvest cattail seeds. However the pre-loaded crops are just cattails in > cattails out and tall_cattails in > tall_cattails out. So, I've created a custom crop to allow the seed to be planted, grow cattails, and harvest seeds as the output. I would like to be able to remove the pre-existing cattail crops, but don't know how the cropid. For example, I have tried the following which do not work:
botanypots:environmental/cattail
botanypots:crop/cattail
environmental:crop/cattail
It would also be useful to know the syntax for existing modded trees (Botany Trees) if they are different.
Is there a Craft Tweaker command that will print a list of cropids by chance? I mostly wish there was an Advanced Tooltip to show cropid in JEI when I have those turned on, similar to recipeid. If I am overlooking anything, please let me know! :)
Thank you!
You can find all crops, soils, etc here, and the cattail one is here.
Ids are generates using the folder structure and placement of the file. For example the cattail file is data/environmental/recipes/crops/cattail.json
.
The data and recipe folder are ignored, so is the file extension which leaves you with environmental/crops/cattail
. The first folder is used as the namespace (the part before the first :
) and the rest is used as the actual id. So it becomes environmental:crops/cattail