request 1.18 config to disable GrowthAnimation or disable render
nightmare3007 opened this issue ยท 1 comments
can we return the config file for the mod like 1.16.5 to the 1.18 or 1.19:
#Whether or not the growth animation should be played.
useGrowthAnimation = true
#Whether or not the soil in pots should be rendered.
renderSoil = true
#Whether or not crops should render in pots.
renderCrop = true
#Whether or not break effects should occur when harvested.
breakEffects = true
#The render distance of a botany pot.
#Range: 1.0 ~ 4096.0
renderDistance = 64.0
need to make it to reduce lag.
notes :
i dont understand why render {Growth Animation - break effects} on hopper type as there are not needed.
1- render soil and final stage of Growth Animation {fully mature crop} if Botany Pots run (work) with no problem {if hop type has space or chest still has space}.
2- if Botany Pots stop running render soil only (or render lava) to indicate that Botany Pots is full or storage system is full.
3-use Growth Animation for non hopper type.
Hello, I am not planning to re-add these options as they make the mod worse without giving anything of substantial value.
useGrowthAnimation = true
This animation has 0 impact on FPS. The animation simply changes the size of the model and having larger/smaller models doesn't impact render times because the polygon count is not changing. This option was originally added to prove this point and I feel it has sufficiently done that.
renderSoil = true
renderCrop = true
While these options do improve performance it is only a marginal improvement. A pot with both rendering uses less rendering resources than a static vanilla sign.
breakEffects = true
Break effects were removed in the 1.18.2 update. No need to re-add an option to disable them if they don't exist.
renderDistance = 64.0
The default option was was reduced to 32. Any lower than this makes for a bad user experience.
Here are some tips to improve performance.
- Make sure you're using the latest version of the mod. There have been several bug fixes and optimizations.
- Avoid vanilla hoppers and poorly performing inventory blocks. Item transfer logistics use significantly more system resources than rendering.
- Spread out your build so pots are not constantly within render distance.