Botany Pots

Botany Pots

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[bug] Immersive Engineering compatibility not working.

DigitalData opened this issue ยท 5 comments

commented
  • Minecraft 1.20.1
  • Forge 47.2.17
  • Immersive Engineering 10.0.0-169
  • Botany Pots 13.0.17
    This is part of a custom modpack.

Hello,

looks like the seeds from immersive engineering are not recognised by botany pots as of the above version. Recipes don't show up in JEI either.
Is this a bug, or do I need to create a data pack using the commit referenced in earlier issues?

Cheers for the help.

commented

This issue was related to Immersive Engineering standardizing their blockstate property names causing BotanyPots to load an invalid block for the crop. This has now been fixed in 13.0.8.

commented

Could this be related to the fact that IE switched to NeoForged-only compatibility? I'm still loading it through Forge, but I'm wondering if that could be the cause.

commented

The bookshelf conditional load was not detecting the immersiveengineering:seed item. My theory is that this has been causing trouble since IE switched from Forge to NeoForge.

I'll create an issue on the bookshelf repo as well.

After creating my own data pack, which copies what you have but without the bookshelf load condition, and recipes for IE and botany pots are now showing up.

Edit: this was incorrect, please ignore.

commented

Update on this issue. Turns out the above was incorrect. Looks like replacing the display entry with

  "display": {
    "block": "immersiveengineering:hemp"
  },

Fixed the recipe. Now I reckon the block animations aren't being detected correctly. I'm not invested enough in the aesthetic to investigate further.

commented

Using

  "display": {
    "type": "botanypots:aging",
    "block": "immersiveengineering:hemp"
  },

Seems to be working